AI Insights · Timothy · April 2024
Top Down Games Performance in Denmark for Q1 2024
An overview of the performance of the top 5 Top Down Games on a unified platform in Denmark during Q1 2024, including metrics on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 Top Down Games in Denmark displayed varying trends across downloads, revenue, and active users. Here, we delve into the performance metrics of Candy Crush Soda Saga, Whiteout Survival, Solitaire Grand Harvest, MONOPOLY GO!, and Brawl Stars.
Candy Crush Soda Saga from King showed a consistent weekly revenue, peaking at approximately $39K in the final week of March. Weekly downloads fluctuated, reaching a high of around 461 in early January and a low of 229 in mid-March. Active users saw a slight decline from 11.4K to 10.3K throughout the quarter.
Whiteout Survival by Century Games Pte. Ltd. experienced a peak in weekly revenue at about $41.7K in the last week of March. Downloads showed a downward trend, starting at 4.5K in early January and dropping to 1.9K in late February, with a slight recovery to 2.8K by the end of March. Active users remained relatively stable, hovering around 12K to 14K.
Solitaire Grand Harvest from Supertreat saw a steady weekly revenue, with a notable peak of approximately $42K in the first week of January and another peak at $35.2K in the last week of March. Downloads were generally low, with a significant increase to 684 in the final week of March. Active users remained consistent, ranging from 2.4K to 3.2K.
MONOPOLY GO! by Scopely, Inc. had a peak weekly revenue of about $37.3K in the second week of January and another high of $34.1K in the last week of March. Downloads experienced a downward trend, starting at 3.3K in early January and stabilizing around 2.1K to 2.5K towards the end of the quarter. Active users saw a decrease from 10.1K to 7.9K.
Brawl Stars from Supercell showcased a significant peak in weekly revenue at approximately $57.6K in the last week of March. Downloads saw a dramatic increase, reaching a peak of 10.9K in mid-March. Active users showed a remarkable upward trend, starting at 95.7K and peaking at 197.6K by the end of the quarter.
These insights highlight the dynamic performance of these top-down games in Denmark, illustrating trends in user engagement and monetization. For more detailed analytics and insights, visit Sensor Tower.